Efficient Rendering Method for
Atmospheric Model Objects



Sungkye Lee
Department of Computer Science
Texas A&M University
terry@cs.tamu.edu


Project Proposal (Feb. 9, 2005)

  • Summary :
    Modeling and rendering complex volumetric natural phenomena is a difficult task. Rendering of atmospheric bodies involves modeling the complex interaction of light throughout the highly scattering medium of water and air particles. Scattering by these particles creates many well-known atmospheric optical phenomena including rainbows, halos, the corona, and clouds. Unfortunately, most systems are difficult to use, require adjustment of numerous, complex parameters, and are non-interactive. Moreover, many radiative transport approximations in computer graphics are ill-suited to render complex angularly dependent effects in the presence of multiple scattering at reasonable frame rates.

 
  • Proposal :
    There are several papers about these solutions showing its techniques of efficient algorithms focusing the effective communication of information through graphics rendering, modeling, abstraction, animation, and perceptualization. I'll research these recent works, compare their strength and weakness, and make some simulator. Moreover I'll try to find which method is efficiency and ideal, and, if I could, I'd like to propose an ideal technique and algorithm.

 
  • List of Goals :
    • Project Update #1 (March 9)
      - Research about 10 papers and select 2~4 methods
      - Analyze algorithms

    • Project Update #2 (April 6)
      - Analyze and compare algorithms
      - List strength and weakness
      - Make simulator

    • Final Report (May 9)
      - Make a conclusion peculiarities and characteristics
      - Suggest a better algorithm
      - Propose future work

  • Project Proposal MS-Word File
 

Project Update #1 (March 9, 2005)

Visually accurate method for rendering volumetric multi-field weather data

Hardware-accelerated method of rendering the sky

Reference


Project Update #2 (April 6)

Real-Time Cloud Rendering and Animation

Rendering Simulator - SWELL

Reference


Final Report (May 9)

Real-Time Cloud Modeling, Rendering and Animation System

Reference


Coprywright ©  2005 Sungkye Lee